WolfEdit 2 has the ability to read MIDI files and add them to a scenario. However, you can't just import any MIDI file and expect it to sound right. When Wolfenstein plays your MIDI file, it will play it using its own instrument set, which is almost certainly nothing like that for which the MIDI file was written. So, music for Wolfenstein really needs to be specially arranged for it. I regret that I cannot offer much advice concerning tools or techniques for doing this. All I can do is set out the technical requirements, which are described below under MIDI File Format .
Importing Music
The Music command in the Art & Music menu opens a window containing a list of added pieces of music. The Import... button allows you to select a MIDI file and import its contents. Imported music will be added to the Music pop-up menus in the Scenario Info and Level Info windows.
MIDI File Format
The file should be in Standard MIDI Format, as defined by the International Midi Association. A description of this format is available from the Web page http://hampshire.edu/CCL/MIDI/doc/midifile.html.
The file may use either Format 0 (single track) or Format 1 (multiple simultaneous tracks). Each track should start with one or more âProgram Changeâ MIDI commands, one for each MIDI channel used, to establish the correspondence between channels and instruments.
The Program Numbers specified in the Program Change commands correspond to Wolfenstein instruments as follows: